flamethrowing-hurdy-gurdy:

kimbureh:

feministgamingmatters:

ouiouiweapon:

baskinglizard:

lordofthehotpockets:

feministgamingmatters:

1) All games should be as accessible as possible.

2)
The specifics will vary and are worthy of discussion,

but that sentence should not cause the outcry that it currently does.

I’m not trying to be standoffish, but this is why games are getting worse and more dummed down. Having all games be accessible to all players will make the entire industry stagnate. Some games need to be easy so players with low skill levels can enjoy them, but you can’t just tell people who like a brutally difficult gaming experience to suck it up because little Timmy needs to be able to play too. If a game is too hard for you but you still want to play, I hate to say it but learn the game and get better. It’s not the developers job to baby you.

1) I’m pretty sure OP was talking about accessibility in the way of making games that individuals who are differently abled can play. This does not have to do with difficulty.

2) Having difficulty levels does not deteriorate the gameplay for anyone. If you want to play on survivor mode and have one pack of ammo drop every ten years, that does not affect the person who wants to play on easy and get showered in med packs and ammo every step.

But if the game was designed a specific way, it was to challenge you. 90% of why people play the Souls series is for that ridiculous challenge. If you can’t beat it, it’s because you aren’t good enough yet.

If you don’t want to spend the time getting better at it, that’s okay, but your adventure ends there.

If I buy a 10,000 piece puzzle, knowing it’s gonna be hard, and then getting upset that it’s not as easy and fast to put together as the 500 piece puzzle. If you spend enough time with a difficult game, you’ll get better at it. If you don’t want to, that’s fine, there are plenty of other games to choose from.

But if a digital jigsaw puzzle has two settings, 10,000 piece and 500 piece, how does one affect the other?

Accessibility does not affect the core experience.

But if the game was designed a specific way, it was to challenge you.
90% of why people play the Souls series is for that ridiculous
challenge. If you can’t beat it, it’s because you aren’t good enough
yet. 

Yeah, or people have a whole different set of abilities than you seem to deem the standard and hence will NEVER become good enough. And an ‘easy mode’/’adapted mode’ to YOUR standards will still be just as hard as ‘normal mode’ is to YOU.

I wished people understood that the presmises for playing aren’t the same for any gamer on this whole wide diverse world.

And what is even the point of arguing that some games just ‘have’ to be inaccessible? Why? 

It’s all based on this artificial category system: Real Gamers Who Work Hard to Beat The Game  VS People Who Aren’t Good Enough And Don’t Want To Practice.

Look at the language in the first reply to this post and tell me that’s not what it sounds like.

What a cute way to make yourself feel good about being a Real Gamer and insult, oh, you know, just every single person with motor disabilities, sensory issues, epilepsy, sight and hearing impairments, etc. etc, not to mention people without any disabilities who just so happen to be less skilled than you. Maybe have less time to spend on the game than you. 

Because they don’t deserve games. And you know why? Because if THEY deserve games then YOU can’t be special anymore. YOU can’t be a Real Gamer if everyone else gets access. If people can beat the game on Easy, then YOUR achievement in beating it on Hard is pointless. Right?

*shrug* I mean, if you really need to know other people can’t have what you have to enjoy something, you got a problem. A big one. Starts with an S and ends with elfish.

Get over it.

Remember that in games with difficulty settings the player has a choice. Someone setting the game on ‘easy’ doesn’t affect the player who wants to play the game on ‘hardcore’, and vice versa. It doesn’t really hurt the game designers either. They might even sell more games??

I mean if some game designers wanna say ‘no, we only accept players who are able to play at this specific level of skills and no one else’ then that’s also their right, but it is also just elitism. Which has very little to do with art and a whole lot to do with ego, and remnants of classist concerns about the ‘common people’ gaining access to something that used to be reserved for the privileged.

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